This is an unpublished draft preview that might include content that is not yet approved. The published website is at w3.org/WAI/.

[Draft] Module 6: Multimedia and Animations in [Draft] Designer Modules, Curricula on Web Accessibility

Introduction

Courses based on this module should:

Learning Outcomes for Module

Students should be able to:

Competencies

Skills required for this module:

Students

Instructors

Topics to Teach

Topics to achieve the learning outcomes:

Topic: Alternatives to Multimedia Content

Description of visual information is essential for people who cannot see the visuals. Captions are essential for people who cannot hear the audio. Text transcripts provide an alternative to visual and audio information.

Discuss the need for planning in the design phase to accommodate alternatives to multimedia content such as description, captions, text transcripts, and sign languages. Present methods to turn on and off alternatives to multimedia content depending on user needs. Explain that these methods need to have clear names and need to be always reachable for users. Explain that defining such methods is a designer’s responsibility, whereas providing the alternatives is a responsibility shared with the content author.

Learning Outcomes for Topic

Students should be able to

  • identify accessibility requirements for the different types of multimedia content, including description, captions, transcripts, and sign languages
  • describe the following alternatives to multimedia content:
    • description of visual information
    • captions
    • transcripts
    • sign language
  • design user experiences of alternatives for multimedia content, including:
    • placement of the alternatives
    • methods to turn on and off the alternatives
  • evaluate the need for designing custom media players and select existing media players with support for accessibility where possible
  • describe characteristics of accessible media player controls, including:
    • keyboard support
    • visible keyboard focus indicators
    • clear labels
    • sufficient contrast between colors for text, controls, and backgrounds

Teaching Ideas for Topic

Optional ideas to teach the learning outcomes:

  • Show examples of description of visual information. Emphasize how these alternatives describe the visual information (including text) for people who cannot see the videos. Explain that different standards and policies may refer to description of visual information using different terms, such as audio description, video description, and described videos. Explain that defining the methods to turn on and off the description is a designers’ responsibility, whereas providing the description is a responsibility shared with the content author.
  • Show examples of captions. Explain that captions are a synchronized text version of the speech and non-speech audio information needed to understand the content. Explain that different standards and policies may refer to captions using different terms, such as subtitles. Explain that defining the methods to turn on and off the description is a designers’ responsibility, whereas providing the description is a responsibility shared with the content author. Explain that determining where to place captions is a designers’ responsibility, whereas providing such captions is a responsibility shared with the content author.
  • Show examples of text transcripts. Explain that transcripts are a text version of the speech and non-speech audio information needed to understand the content. Explain that defining the placement and spacing for the transcripts is a designers’ responsibility, whereas providing the transcripts is a responsibility shared with the content author.
  • Show examples of sign language. Explain that sign language is essential for people who are deaf and who do not understand written language well. Explain that defining the methods to enable and disable sign language is a designers’ responsibility, whereas providing the sign language interpretation is a responsibility shared with the content author.
  • Show examples of accessible and inaccessible media players. Emphasize that it is generally more reliable to use an existing media player with support for accessibility than to design one from scratch. Emphasize how accessible media players are operable by keyboard, make keyboard focus visible, have clear labels, have appropriate contrast ratios, and are easy to find. For an overview on skills needed to develop a media player, expected functionality, and existing players, see the resource Making Audio and Video Media Accessible, Media players.

Ideas to Assess Knowledge for Topic

Optional ideas to assess knowledge:

  • Short Answer Questions — Ask students what description, captions, transcripts, and sign language mean in the context of accessible media content. Assess how students define alternatives to multimedia content.
  • Practical — Give students pieces of multimedia content and ask them to define the user experiences for the alternatives of those pieces. Assess how students define placement, interactions, and methods to turn the alternatives on and off.

Topic: Movement and Animations

Show moving content, such as carousels and animations. Present methods to avoid distractions, seizures and physical reactions, and unpredictable keyboard focus management caused by moving content. For example, support for pausing, stopping, or hiding moving content, as well as using flashing that is below the accepted ratios where possible.

Learning Outcomes for Topic

Students should be able to:

  • define methods for pausing, stopping, or hiding any content that blinks, moves, or auto-updates, for example animations, carousels, and decorative gimmicks
  • create designs that avoid flashing entirely or only flash below the acceptable thresholds
  • create designs with enough time for users to read parts of moving content, for example different slides in a carousel
  • define visual and non-visual identification of animated content and its different parts, for example identifying a carousel region and its different slides
  • define focus order within animated content, including how to move to different parts of the carousel and how to get to the carousel controls
  • define methods for stopping or controlling the volume of any audio that plays automatically for more than 3 seconds

Teaching Ideas for Topic

Optional ideas to teach the learning outcomes:

Ideas to Assess Knowledge for Topic

Optional ideas to assess knowledge:

  • Practical — Give students flashing content and ask them to determine if it is below the general flash and red flash thresholds. Assess how students understand accessibility requirements for flashing content.
  • Practical — Give students an interface containing animations and ask them to make them accessible. Assess how students define methods to reduce or disable the animations.

Ideas to Assess Knowledge for Module

Optional ideas to assess knowledge:

Teaching Resources

Suggested resources to support your teaching:

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This is an unpublished draft preview that might include content that is not yet approved. The published website is at w3.org/WAI/.